Speculative Design Concepts

As a punctuation in this research, a small number of Speculative Design Concepts have been generated that are intended to articulate key issues identified from the work done to date.

These concepts are intentionally presented as a set of archetypes in an etherial washed out grey to emphasise the conceptual nature of each proposition.

Each example will be explored further, including creative development process, in further posts.

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Auger Loizeau: Sublime Gadgets

via Auger Loizeau: Sublime Gadgets

Further research into the work of Auger and Loizeau and also, I believe, my better understanding of the nature and purpose of Speculative or Critical Design has led me to appreciate this work. Initially I found aspects of the work of James Auger and Jimmy Loizeau impenetrable, however further research around the subject has allowed my understanding to develop. This shows how important time is in allowing an appreciation of complex work to form.

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Sublime Gadget No.1, Auger & Loiseau (2012)

Auger and Loizeau write about the Sublime Gadgets project:

Gadgets are the most ephemeral of domestic objects. Their dazzling but fleeting existence is a consequence of two combined factors:

1: The value of a gadget is found in its novelty and ability to provide spectacle.
2: This novelty is provided by the latest technological innovations.

Arthur C. Clarke’s often quoted 3rd law describes the relationship between these points:

“Any sufficiently advanced technology is indistinguishable from magic.”

It is in this magical element that the spectacle resides but as a consequence it follows that just as the illusion dies when the magician reveals his slight of hand, so the technology becomes distinguishable from magic when it becomes familiar. This normalising of technology leads to the death of the gadget.
Sublime Gadgets aims expand the lifespan of these ephemeral objects through introducing notions of the romantic sublime. This shifts the focus away from technological fetishism towards objectifying ‘pleasures of the imagination’ (Addison), the infinity of time and space (Shaftesbury), agreeable kinds of horror (Addison), randomness found in nature and the management of life and death.

This work also illustrates the many layers of ideas and theory that are encapsulated in well developed critical or speculative design concepts.

thinking concepts

A collection of ideas generated using the insight gained from the online survey and the material returned from the cultural probes field kits.

Concepts and ideas are centred around the following themes:

  • Tools
  • Design for Maintenance
  • Knowledge
  • Prompts

Each of these concepts warrants further investigation and, in some cases could form the basis of a research project in their own rite. Choosing a direction to follow up in the long term will be difficult and the criteria by which an area for further investigation is chosen need to be considered.

Having studied work by noted designers who practice speculative design, it is evident that the concepts they propose are complex and embody many layers of thinking and research. The concepts generated in the exercise above are initially shallow, whilst still being valid, and warrant further development to gain the depth seen in the work of others.

In the short term a small number of speculative design concepts will be developed to help communicate the results of this research to date.


return of the field kit

Finally five Field Kits were completed and distributed to participants who owned a variety of objects that required some form of maintenance or care. These were:

  • a musical instrument (banjo)
  • a mountain bike
  • horse riding tack
  • a vintage road bike
  • a vintage sewing machine

There hasn’t been time to do a full evaluation of the material that was returned, but a quick review shows that there is a wealth of rich material to inspire and inform the direction of the design projects to follow.

Vintage Sewing Machine Maintenance

Boeing Says Augmented Reality Can Make Workers Better, Faster – Recode

via Boeing Says Augmented Reality Can Make Workers Better, Faster – Recode

Boeing have been pioneering research into the use of Augmented Reality (AR) in the aerospace industry. This exciting technology that overlays digital information over a realtime view of the real world could offer useful context relevant instruction for anyone wishing to work on their own products. There is a wealth of information online with instructions, videos, step-by-step tutorials available to help people with maintenance and repair.

This work is still under development and as aircraft need to be built to exacting standards, it will not be used commercially until proven to be reliable. However, coupled with Google Cardboard or similar such commercial versions, there is potential in this technology.

Result(s) – useful insight

Going through the process of converting the data from a survey into a graphical format is not automatic and can take considerable time and effort. This effort is rewarded as the process of selecting appropriate graphs and choosing how to input the data  forces a form of analysis and reflection. This proved useful as a means of translating the information that has been gathered and generating useful insight.

Initially, respondents were asked if they owned or used anything that required regular maintenance. 40 of the 42 who filled in the survey said yes straight away. 2 said no, but were then asked if they were sure having been told that this could include cleaning, adjusting or caring for materials. These 2 respondents then decided that they did own something requiring maintenance and proceeded to complete the survey.

click on each image to view at a larger size and select ‘view full size’


  • All respondents had something that they felt required some form of maintenance.
  • The majority of items were mechanical in nature and the top three were forms of transport.


  • Those who chose to undertake all of the maintenance themselves did so because they enjoyed it, to maintain high standards and to save money (over 80% combined in total).
  • Those who chose to do only some of the maintenance mainly did so because it needs doing often and to save money.
  • Respondents cited the need for specialist knowledge and specialist facilities as the primary reasons for having some or all of the maintenance carried out by someone else.
  • Performance, Safety and Longevity were cited as the equal strongest motivations for conducting maintenance with Value and Appearance coming equal second.


  • Those who chose to do all of the maintenance were mostly prompted to do so as part of their normal routine and because there was an indication from the product that it needed doing.
  • Those who chose to only do some or none of the maintenance were prompted to do so mostly because there was an indication from the product or they were following the guidelines supplied with the product.

knowledge and equipment:

  • Most respondents learnt how to undertake maintenance from a manual supplied with the product, were taught by a relative or used websites/YouTube.
  • The vast majority of respondents used some form of tools or equipment to undertake the maintenance.
  • General house hold tools, specialist tools and lubricants were the most common form of equipment used.
  • Most tools or equipment were bought specifically for the maintenance of the product, with only a small response indicting that equipment was supplied with the product.



lots of questions – online survey

I planned and set up an online survey to gather the thoughts and opinions of as many different people as I could. The survey aims to gauge the attitudes that people have towards maintenance through a series of simple questions. I chose to use typeform as a platform as reviews say that it offers downloadable data and logic steps that allow you to tailor the questions in response to the answers given. At this time I decided to create a simple logo for the project to help communicate the intentions of the research.

TGCoT Logo
project logo

At the point where I decided to analyse the data received from the survey, 42 responses had been received. This is sufficient to make the survey useful and for the finding to be valuable. To help make the results accessible, the data was converted into an infographic format using another piece of online software titled Piktochart The results can be seen in the following post as they warrant further discussion.

The survey will be left to run and can be completed here as a broad set of responses will make the data more reliable. This is a useful method for gaining insight through questions, the answers to which can help to steer the future direction of any design project work.